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Old 07-16-2016, 06:52 PM   #1
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So you guys will have this all in place by... *checks watch* end of next week?
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Old 07-17-2016, 08:18 AM   #2
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So you guys will have this all in place by... *checks watch* end of next week?
In a sense, yes, pretty much. Like I said, the applied technology is already existing so we are not reinventing anything or reformulating this world’s equation in any ways.

SDK (solvers if you prefer) are available through untested free libraries (github), by buying commercial solvers (Siemens) or by contracting someone who already has it done e.g. roughly 20+ companies listed who specialize in vibration here in China, some manufacturing testing equipment already. Or contract friend Dave and he’ll write this all up for you from scratch (at a price of course).

The other option of course is getting some talents from the community itself, the leaders in bearing trends, to join up and DIY. I think we have pretty much all we need here lollll

Surely Porsche Co Inc Phd and the community would appreciate the effort. Would make 986forum famous also.

Anyway, the concept/prototype is written black on white, for those who didn't follow, see post #6. Won’t get any better than that as for a solution to permanently cancel this mighty bearing worry/obsession problem. Sadly!

I’m stopping here Faux, we’ll throw in another thread soon. Which I hope you’ll join to offer help (HQ in Germany!). We still need that website with the paid avert setup thingy
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Old 07-17-2016, 10:51 AM   #3
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So you guys will have this all in place by... *checks watch* end of next week?
There; the shaft that will be machined out of steel and chained X6 (we just want noise for now, lots of it!). We’ll also place a nice little NSK bearing with a replica flange on it and spin it @3k all day long. Place two micro (super-super fast mhz) accelerometer sensors on each sides of the flange and that will provide enough real-time data (aka bearing time wavelength) to a dev team to (at least) develop the core backend code.

All BS propaganda atm but regardless, gives you an idea of how fast these things move in a real world. Not next week, but may well be the week after

(sorry, Faux, Sunday eve here; wife reading downstairs, nothing to do mate lolll)



Oh geez, already sent to CAM and being machined lolll
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Old 07-17-2016, 06:46 PM   #4
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There; the shaft that will be machined out of steel and chained X6 (we just want noise for now, lots of it!). We’ll also place a nice little NSK bearing with a replica flange on it and spin it @3k all day long. Place two micro (super-super fast mhz) accelerometer sensors on each sides of the flange and that will provide enough real-time data (aka bearing time wavelength) to a dev team to (at least) develop the core backend code.

All BS propaganda atm but regardless, gives you an idea of how fast these things move in a real world. Not next week, but may well be the week after

(sorry, Faux, Sunday eve here; wife reading downstairs, nothing to do mate lolll)



Oh geez, already sent to CAM and being machined lolll
That's an awesome virtual mill you have there! If I had one I would just use it as a video game. Oops, crashed the spindle, no problem, reset.
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Old 07-18-2016, 12:27 AM   #5
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Markus - let this boil for 2~3 days and we'll talk, happy for you to take the lead on this. We need a team man... let's see if we can get the finest of the finest off this forum and RL combined. Let's talk over another thread soon!

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That's an awesome virtual mill you have there! If I had one I would just use it as a video game. Oops, crashed the spindle, no problem, reset.
Haha, that’s the lathe bud, the mill is below. Oil cooled 20,000RPM spindle, 60meter/min travel speed, servo 16x tool changer (tool change in 1.2sec). All powered by a (Nano-bit precision) Siemens Sinumerik controller and Sinamics drives & servos. German engineering at its finest.

Does a pair of adjustable GT3 control arms in <6min. The mill alone worth twice more than the latest GT4 also

Feel ya, but sadly you can’t crash them, the SIM are linked and in sync with the actual physical machines' limit switches. Extremely event-less and boring!


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