My point was whether you learn the corner sequence of a track on a simulator or video game is to me a bit irrelevant. The feel of a car and how it reacts in a real dynamic situation is much harder to replicate. If a simulator can very accurate relocate that then great.
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Current: 550 Spyder Anniversary- Carnewal exhaust - 100 cell cats - stainless manifolds - 4" underdrive pulley - poly gearbox mounts - rear lower alu brace - adjustable rear toe links
Sold: 986S - Zenith Blue - 18" Sport Classics - Black Zunsport grilles - Stainless silencer and manifolds - K&N panel - shortshift - M030 suspension - 75mm throttle body - custom 83mm intake - SmartTop - custom remap - MDS underdrive pulley
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